Pareto optimal
#game_theory
Definition (Pareto optimal)
Suppose an instance of multiobjective optimization, with a certain feasible space (given by the constraints) known as the design space for the problem.
The design space has as its axes the values , whereas a criterion space may be defined having the axes consisting of the two objective functions.
The edge between the minimum and minimum may be deemed as the Pareto front whereas along this edge, improvements in one objective come with tradeoff in the other objective, and any point along this edge is considered Pareto optimal.
However, a point in the feasible region not along this Pareto front is Pareto inefficient and may be improved by a Pareto improvement towards the Pareto front helping one objective or both without harm to the other.
Definition (efficient points)
Denote the set of efficient points of , whereas is an efficient point when there does not exist an alternative , , such that . (i.e. set of Pareto optimal points)
A solution concept is efficient (or satisfies the efficiency property) if for each bargaining game .
An alternative is called weakly efficient in if there is no strictly preferred to by both players, i.e. satisfying
illustration

here, the purple line is the Pareto front
(image from Stanford notes)

weakly efficient points, vis-a-vis the design space (note here, is the diagonal without the vertical and horizontal segments)
on vertical/horizontal segments, improvement is not preferred by both players (only by one player)
(image from Maschler et al textbook)
See also
References
- https://en.wikipedia.org/wiki/Pareto_efficiency
- https://web.stanford.edu/group/sisl/k12/optimization/MO-unit5-pdfs/5.8Pareto.pdf
- M. Maschler, E. Solan, and S. Zamir, Game Theory, 1st ed. Cambridge University Press, 2013. doi: 10.1017/CBO9780511794216, pp. 627-628.